Wednesday, January 17, 2018

Just out of curiosity, what are the practicalities of using MC with a class?

Just out of curiosity, what are the practicalities of using MC with a class? Does the school buy a set of licenses? Is a dedicated server needed? In short, what's the tech involved in using this tech?

3 comments:

  1. You can run a server from any computer as well. When I used MC in my classroom, the server was running office my office computer.

    My class also did not have a textbook, but they did have to buy their own copy of Minecraft. They didn't have a problem with that as the game is far cheaper than a textbook.

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  2. Are your students using MC in class? If so, what computers are they using? Fewer than half of my students have their own computer whether laptop or desktop at home. We do have a couple computer labs but scheduling a class in one would be a non-starter. Also there is no campus-wide WiFi. Classrooms only have LAN access. Shocking perhaps, but not unusual at many smaller Japanese universities. Japanese university students have different expectations about buying textbooks. US university students might expect to routinely spend $300-500 for textbooks each semester, with course books/print packages for a humanities course running about $50. At least at my Japanese university, even the professors will complain about the financial burden of requiring students to buy an EFL textbook costing over $25.

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  3. I just realized that my initial question may have been ambiguous, so let me rephrase it. Do you have your students play MC in the classroom during class time? If so, do they game on school-provided computers, their own computers, or do you meet in a computer lab?

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This is about the best I've been able to do so far.

This is about the best I've been able to do so far. I can't get comments to upload consistently to blogger. It might be a bandwidth ...