Melanie Ruiz posted an "informative" link on the Minecraft in Education community here
https://plus.google.com/+MelanieRuiz2301/posts/KPF34CV7axK
I see that Beth S O'Connell liked the post there as well :-)
It's to a post by Jim Pike called Getting Started with Minecraft in the Classroom. He introduces some useful tips for using MC with students categorized by elements for success, lesson types, levels of interaction, and what Aaron Schwartz would call Geekery.
Under levels of interaction he lists lower, mid, and high levels. He calls low-level interaction "mindcracking" where students run around and do things, seemingly without purpose, but where they also make discoveries. Mid-level is "I see, I do" where students are shown things and perform tasks as instructed, and in so doing learn to build and create on their own. High-level interaction is where the teacher had better stand aside, because now the students are designing, planning, building creatively to solve problems, and researching how they can learn and do more.
This got me thinking about a number of things. One is that we might each ask ourselves where we are on this scale after #evomc16 . I would put myself at mid-level but many in our group are exhibiting high level skills.
I'm thinking also that such a framework could guide our lesson planning for next time we do this in #evomc17 - perhaps we could have three levels of badges according to criteria aimed at roughly these levels, with tasks designed to help participants to the next level.
Finally, this puts me in mind to Ito et al. Hanging out, messing around, and geeking out, available as a free e-book here:
https://mitpress.mit.edu/sites/default/files/titles/free_download/9780262013369_Hanging_Out.pdf
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